Tuesday, February 11, 2020

What RPG's with great crafting systems might I have missed over the years?


One of my all time favorite games is Rune Factory 4 for the 3ds. It's a farming game in the vein of Harvest Moon and Stardew Valley, but it's also a RPG with a deep and compelling crafting system. At the surface level it seems simple, with skill levels and recipes, but the game allows you to modify the recipe itself to fit your needs; adding hidden effects, combining effects that would otherwise be incompatible, and to change the stats of the finished item itself. I think that was the first time I really realized how much I enjoyed playing games where crafting was such a large part of the game. Where I could play for an hour just moseying around the menus trying to optimize a specific item instead of advancing the plot like I should have.But it seems to me that these kinds of systems are hard to find in games these days. Usually, crafting as a system is just a list of recipes you can activate once you have the right ingredients; There is no depth that can drastically change the resulting item you get out of it. More often than not, crafting feels tacked on and useless (Looking at you, DivOS2).Then I recently tried my first Atelier game, Atelier Sophie, and later on Atelier Ryza, and they reignited my love for these complex and deep crafting systems. It made me wonder, seeing as Atelier is such a large and old game series at this point and how I completely overlooked the games for so many years, are there other games like this that I've missed, big or small?Are there any RPG's where the crafting is as big a part of the game as the combat is, where the gear and items you craft are more important for your success in the game than levels? Where the crafting itself is more than just rigid recipes that always results in the same item if you have the correct materials? via /r/patientgamers https://ift.tt/2UHcyQK

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