I've been working on a datapack to rebalance some aspects of survival, with different settings for difficulty. Will release in the next week or two and create another post.Current features overview:Difficulty settings for Easy, Normal, Hard, and ExpertMob movement speed, projectile damage, and follow range scale with difficulty. (In vanilla only Melee damage changes)Zombies can spawn riding zombie horses between y=60 and y=75Strays can spawn riding polar bears1/5 phantoms will spawn large with increased stats and drops (0-2 membranes, 0-1 XP bottles)1/5 witches will be replaced with the unused Illusioner mobSkeletons in the Nether are replaced with Wither Skeletons wielding bows and arrows of harmingPhantom spawners generate inside the obsidian pillars of the endSpiders are faster and do more damage (2->4) in half-hearts on NormalZombies and phantoms do more damage (3->6 and 2->6)Phantoms have less health (20->16)Baby zombie and baby zombie pigmen have less health (20->12) and have lower base damage than adults (6->4)Baby zombie pigmen spawn angry and wield golden pickaxesLeather drops increasedPigs, wolves, and polar bears drop leatherPolar bears are much stronger (increased health 30->50, knockback resistance, movement speed, and damage (6->7)) but have better drops (3-5 leather, 0-2 salmon, 0-1 XP bottles)Craftable horse armorRemoved horse armor from all loot tables and replaced with tipped arrowsStairs craft 6Wooden fences craft 6New shield recipe using 5 iron ingots, 1 plank, 1 leatherBrick and nether brick blocks/slabs/stairs/walls can be broken down with a stone cutterFuture features:Wither fight improvements (will teleport and spawn wither skeletons)Breeding nerf (Cows, sheep, and chickens will consume 4 food to enter love mode, 2 for pigs)Obviously this pack wouldn't be for everyone. Overall Easy is easier (slower movement speed, lower projectile damage, lower sightrange), Normal is slightly harder, and Hard is significantly harder.Thoughts? via /r/Minecraft https://ift.tt/2YeIkql
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