So you can get multiples of the same plan and recipes even after you have learned them and this just takes up weight and space as you cannot sell them to vendors and likely would be a massive hassle to find a player buyer for each one at fair prices. Players have likely found different plans. So I have been thinking that friends in group of four could exchange with one another and I am trying to think of how to make it quick as possible.Everyone congregates at a C.A.M.P.All players gather all plans and recipes and presses on each to learn what they can.A random order is decided. (Names pulled from a hat, an online generator, etc)All players(except first in order) drop their excess recipes and plans.First in order collects from all the paper sacks and clicks through all then hands all of them to the 2nd in order.The second in order when finished hands off to the third and the third to the fourth.Because of a trickle down effect the fourth player gets to keep excess plans and do as he sees fit with them.This is a situation which all involved party's have the potential of benefiting as they may unlock something the had not before that they otherwise wouldn't have and reduce weight. It is honor system dependent and people not being dicks and having understanding. What do you guys think, how to make the situation more fair? How to make it less trust less and reduce counterparty risk? Mostly I want something quick and not too much of a hassle. via /r/fo76 https://ift.tt/2OTHEOw
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